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Grow castle game does flame bow benefit from fire damage
Grow castle game does flame bow benefit from fire damage







grow castle game does flame bow benefit from fire damage

If you get overzealous in constructing a particular type of building in a settlement, the GM should feel free to add events to discourage this practice. If you want to use a lot for this type of building, you must demolish all prohibited adjacent structures first (see Demolition). For example, you can’t construct a Tannery next to a House, Mansion, Noble Villa, or Tenement.

grow castle game does flame bow benefit from fire damage

Some buildings cannot be adjacent to certain buildings. For example, if you have a House and a Shop, that House can’t be used to meet the requirement for another Shop or a Tavern you have to construct a new House and use it to meet the requirement of the new Shop or Tavern. The required adjacent building can only count toward 1 building that requires it. For example, a Shop or Tavern must be adjacent to a House or Mansion. Some buildings require that you construct them adjacent to at least 1 or 2 of a specific kind of building or feature of the settlement. For example, you can only construct 1 Arena per settlement. Limit: This lists limitations on the number of buildings of this type, special requirements for adjacent buildings, or prohibitions against certain buildings being adjacent.įor most buildings, you can construct as many of them as you want in a settlement, but some are limited in the number that can be built per settlement or district. For example, Market and Theater both halve the cost of an Inn if your settlement has a Market and a Theater, you may construct 2 Inns at half cost (the Market discounts one, and the Theater discounts the other). If 2 buildings give the same discount, only one discount applies per new building, but you may construct 2 buildings at the discounted cost. For example, an Academy halves the cost of your next Library in that settlement if you build a second Library in that settlement, you pay the normal cost for it. This cost reduction applies only to the first constructed building of the types listed in this line. This category also lists any bonuses to Fame (see Fame and Infamy) from having the building.ĭiscount: Some buildings halve the cost of constructing a related type of building in the same settlement. Modifiers to Unrest occur once when the building is completed. Kingdom: Building modifiers to Economy, Loyalty, and Stability stack, affect your entire kingdom, and are ongoing from turn to turn. In most cases, each lot represents numerous buildings of that type, rather than a single edifice.Ĭost: The cost in BP to construct the building. Building Descriptionsīuildings are described in the following format.īuilding Name: The type of buildings contained in this lot. For example, if you demolish an Academy and construct a Mansion and a Luxury Store on top of those lots, each building gets a 6 BP discount (1/4 of 52 BP is 13, divided evenly between the two). If you build smaller buildings on top of a site that held a multi-lot building, split the discount evenly over the new buildings. If you rebuild a different type of building on that lot, reduce the cost of the new building by 1/4 the cost of the old building (minimum 1 BP). Rebuilding: If you rebuild the same type of building on a destroyed lot, the cost is halved, as you can reuse some of the materials for the same purpose. You do not regain BP for a demolished building (but see Rebuilding, below).ĭestroyed Lots: If an event or a pillaging army destroys 1 or more lots, the devastation causes Unrest to increase by 1 per lot destroyed. You may construct a building on a lot the same turn you demolish the old building there. Some buildings also intersect with the mass combat rules, notably with fortifications and reserve armies.ĭemolition: If a lot has a building, you can clear it for new construction. You improve settlements by constructing buildings, which provide bonuses to the kingdom in general and the settlement in particular. Calculating The Approximate Size of a Building.Millpond (3 BP must be in a hex with a river).









Grow castle game does flame bow benefit from fire damage