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Star ruler 2 tips
Star ruler 2 tips













That means it will always take at least 4 turns to be produced (or researched), no matter if you already have the 100 points to begin with - it will take only 25 points per turn from your pool. So, you can see something as, say, costing 100 PP (or RP) & 4 turns. Both production and research queues have a cost *and* time requirement. You don't have to build/produce anything extra so they kick in and double, quadruple, etc the boni. The upgrades to Industrial Centers are just techs you research. Some small tips which weren't clear for me my first times around:

#Star ruler 2 tips how to

Also, just tweaking some of them will give you what you need, until you learn how to roll your own from scratch. Most premades are good in a bunch of situations. But I'll look around the forum for tips!Ĭheers, and thanks again for an awesome game!īromstarzan wrote:So, rule of thumb: don't use premades? Maybe that's were I got a little confused and what is a reasonable amount of colonies before the switch to agressive/defensive products should take place. Not sure "when" to start production of military ships. I still have very few ships, mostly scouts and colony ships. The ship design is still pretty much unknown territory for me, but I'll look into it eventually. I am now at turn 42 (beginner, 1 AI, cluster) on a new session and keep building my empires platform (thought Turn 42 would have something to do with the answer to the ultimate question? ). make sure no PP goes to waste (red marks)? Or is there a benefit (PP save for next turn) in not using all the PP every turn?Ģ) Is there a screen/window that allows you to see your combined forces in terms of ships/fleets? Or du I simply have to scan the map for every individual fleet in order to view its properties?ģ) Also, can I see what I "have built" on an individual planet? Wanted to confirm that I built, for instance, a shipyard at Matar II, but in the production I can only see what I can build "next time"? 1) Should I alwas try to maximise production, i.e.I do have a couple of questionmarks that I can't straighten out though: I guess that comes from "just playing" the game, gathering a bit of experience and feel for the mechanics. The difficult part is to synthezise the available information into something you can base a decision on. Really appreciate you taking the time to answer a newcomer, although I feel I could probably find much info by searching around.













Star ruler 2 tips